The remaster completely replaces this approach, using higher-quality specular lighting for static environments and (optionally, but clearly intended as the default) ray traced reflections. To recreate the effects of light bouncing off different surfaces, the original Crysis 2 used a conventional cube mapping technique, later adding screen space reflections though a DirectX 11 patch. For yes, it’s time for another screenshot comparison, wherein you can see just how Crysis 2 Remastered and Crysis 3 Remastered take advantage of modern hardware and rendering tricks to make these infamously graphics-minded games look even graphics-y. Even so it’s back here alongside updated takes on the second and third games, both of which I’ll be focusing on here in interests of timeliness. In truth this is mainly a launch of Crysis 2 Remastered and Crysis 3 Remastered, as although it includes the full remaster of the original Crysis as well, this launched by itself in 2020. ![]() The Crysis Remastered Trilogy is out, complete with all the angry nanosuit men, angry alien squids, and solitary angry Cockney bloke of the originals – now with 8K support.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |